Embodied Coding

This project explores how augmented reality can support human-centered, collaborative computing. We will create an Embodied Coding Environment for the creation of 3d assets and artwork. This platform is envisioned as a merged digital/physical workspace where spatial representations of code, the artwork that is the output of the code, and user editing activities are simultaneously located in a persistent mixed reality environment. Wearing AR headsets, learners will manipulate virtual code blocks to assemble programs and debug their code by evaluating the 3d representations that they create.

Publication status: ONGOING

Supported by the National Science Foundation.

day 2

Dev Log 2023 Recap

Ryan Lay January 23, 2024 

By 2023, our developer team had grown to 4 with more to come. Now was the time to scale up development of workshop material in preparation for our first workshop series opportunity.

Dev Log 2022 Recap

Ryan Lay March 23, 2022 

This year was best defined by the user testing, feedback, and revised onboarding process that was added to the project.

title slide from ICER conference

Dev Log 2021 Recap

Ryan Lay  December, 2023

In 2021, our project went from just another project proposal to a working, demo-able prototype. 

Tommy Sharkey

Ying Wu  January 14, 2021 

We are excited to welcome Tommy Sharky to the project.   He will lead the prototyping of the Embodied Coding Platform.  He is a trans-disciplinary designer, developer, artist, and researcher investigating 3 dimensional space and its ability to enable human endeavors and promote socially responsible and ecologically sound systems of the future.