Dev Blog 2022 Recap

Ryan Lay

Mar 23, 2023

 

Now that the heavy lifting of building the multi-layered architecture was done, our goal now was to make the platform more usable for teachers and students to interact and create with the platform, so we started off with a sizzle reel showcase. Publications from here on out would showcase the platform.

At the University of Nebraska-Lincoln, the platform would see use by college students in a class taught by one of the core members of the lab, Robert Twomey. The purpose of this was two-fold– user testing the platform, but also extending functionality and adding new visual nodes to work with or new systems.

One major improvement to the core product was the creation of tutorial scenes, smoothing the onboarding process and exposing the different features our platform has to offer. A non-exhaustive list of major features are highlighted in the following list:

  • Visual Node programming
  • Drawing / Annotation
  • Physical object manipulation
  • Gesture capture
  • Ability to create custom nodes
  • Basic permissions

Eventually, the goal was to lower the skill floor so that high school students may also be able to benefit from using the platform.